Bits and pieces of current obsessions
Via:

Based on the idea of elasticity, Base’s proposal was for a concept that focused on the qualities of flexibility, resilience, and adaptability. The visual system was initially founded on a morphing wordmark with irregular spacing inside the letters, which in turn sought to address the strong Neoclassical features of the architecture through the malleability of the identity system.
The proposal included three key ideas:
It portrays Haus der Kunst as a “Curiosity Sherpa” that will guide an eclectic audience through a wide variety of cultural fields.
A tagline, “Stretch your view,” which will serve as an invitation to discover, as well as an expression of the philosophy and curatorial process championed by Haus der Kunst.
The concept of a “container” aims at grouping all sorts of artifacts and cultural manifestations together and triggering interactions.

Via:

Based on the idea of elasticity, Base’s proposal was for a concept that focused on the qualities of flexibility, resilience, and adaptability. The visual system was initially founded on a morphing wordmark with irregular spacing inside the letters, which in turn sought to address the strong Neoclassical features of the architecture through the malleability of the identity system.

The proposal included three key ideas:

  • It portrays Haus der Kunst as a “Curiosity Sherpa” that will guide an eclectic audience through a wide variety of cultural fields.
  • A tagline, “Stretch your view,” which will serve as an invitation to discover, as well as an expression of the philosophy and curatorial process championed by Haus der Kunst.
  • The concept of a “container” aims at grouping all sorts of artifacts and cultural manifestations together and triggering interactions.
I initially thought that gray bar in the lower-right was a panhandle. Panhandle. Get it?
via Letterology

I initially thought that gray bar in the lower-right was a panhandle. Panhandle. Get it?

via Letterology

Too often, however, organizational time is conceived solely as a linear measurement of chronology: hours, minutes, days and quarters (Macey, 1989). We know that time is more complex than a linear measure would suggest. Time has properties such as punctuality, duration, when, sequence, deadline, cycle, rhythm and speed. These properties differ from time and are concerned with norms, rules and conventions. To represent both, we use ‘temporality’. Temporality is the concept used to explain what time means. Temporality is depicted, for example, when we assess that things ‘take too long’ or ‘move too fast’. Temporality helps us to explain to others, and for others to make sense, that one minute of time in a tender embrace with a loved one is experienced as ‘shorter’ than one minute of time with you stuck in an elevator.

via: Conceptualizing time, space and computing for work and organizing

Why Design Matters: If Snow Fall Were Published in a Standard Template

pilhofer:

I am in beautiful Bergen, Norway, this week for the Nordic Media Festival. I gave a talk this morning on digital storytelling and, of course, everyone wanted to talk about Snow Fall.

As part of the presentation — and to drive home my point about design — I mocked up what Snow Fall might have been had our brilliant design, graphics and video teams not taken this project on.

Since a couple people asked for it, I decided to post the images here.

image

Doesn’t really grab you like the actual piece, does it?

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To rule the Louvre, you’re not just going to need great art - you’re going to need great relics, too, and this ties into another of Brave New World’s major overhauls: archaeology. “Up until now, that was the one tech in the tech tree that could put you to sleep,” laughs Beach. “It didn’t really do much for you. It unlocked two wonders and that was pretty much it. Now it’s the tech to bee-line for if you’re a culture player. Not only do the great people generate great works but there are great works out there on the map to be found.”

Archaeology is truly ingenious. “What happens is that as the game starts up and you have initial battles with the barbarians in the early and classical era, we keep track of that, and it effectively gets written onto the map,” says Beach. “Then, when the first civilisation unlocks archaeology, we generate a new resource on the map - just like iron or uranium. But this new resource is antiquity sites, and it’s generated from the location data that’s been built up during the course of the game so far.”

It means that a game that’s always been concerned with the passage of time is really learning to tap into its own history, and it should help to tackle the great endgame problem of Civ, too - the fact that once the map’s filled out and the exploration phase is over, the whole thing loses a lot of its dynamism.

(Source: eurogamer.net)

This is not the Michelle Obama we see or hear as first lady: we get a blander, more toned-down version of the real person, with rarely a glimpse of the strong opinions or naughty humor. Michelle Obama giving a speech these days is like an Olympic gymnast doing a floor routine: she’s practiced in advance, she executes with precision but no spontaneity, and the results are generally very impressive. This is part of the contradiction of the job of first lady: no president makes it to the White House without a canny, sharp wife, but once they arrive, the women are forced to recast themselves as helpmeets, disguising some of the qualities that made them such effective partners in the first place.

(6) Jodi Kantor’s answer to Michelle Obama: What is Michelle Obama like in person? - Quora

ableparris:

Lady  

ableparris:

Lady  

Now that I have a watch, I notice other people’s watches. This leads to more conversations about watches and more time spent thinking about watches. This is a slippery slope: You start as an earnest young man who’s trying to keep track of the precious minutes of life and suddenly you’re a potbellied old bore trapped in endless conversations about Panerais, waiting for death.

Ezra Koenig on watches. (via vanlancker)